I about fell out of my chair when I the conversation. Putting it in a spoiler in case anyone wants to find it themselves.
[spoiler]If you play smuggler you have a conversation with your companion, Corso where he talks about getting his first blaster from a guy. The guy told him it was just a tool that could destroy people or protect your loved ones from the people that would destroy them. Then he talks about how when he went home his parents made him lock it up and then it didn't have it to defend his family when the separatists killed them.[/spoiler]
When he first stared talking about it I was half expecting a "guns are bad" thing, then he came out with that
I noticed that as well. Also, my trooper is running around with a gun the size of a jet ski that is commonly sold in the market and delivered to me by mail. Utopia or "interesting times?"
Steamforger wrote:I noticed that as well. Also, my trooper is running around with a gun the size of a jet ski that is commonly sold in the market and delivered to me by mail. Utopia or "interesting times?"
So have you found a store named 'Alcohol, Tobacco, and Firearms' yet?
Steamforger wrote:I noticed that as well. Also, my trooper is running around with a gun the size of a jet ski that is commonly sold in the market and delivered to me by mail. Utopia or "interesting times?"
So have you found a store named 'Alcohol, Tobacco, and Firearms' yet?
Bioware's always been kinda hard to read on this. Sure, I can refuse to stop carrying guns where it's not allowed in Mass Effect 1/2, but it's always the Renegade option.
Jericho941 wrote:Bioware's always been kinda hard to read on this. Sure, I can refuse to stop carrying guns where it's not allowed in Mass Effect 1/2, but it's always the Renegade option.
I keep getting the D&D alignment feel from these things. lawful good, chaotic evil, etc. They don't always equate following the rules with good.