Mechwarrior Online started open beta/release today. LINK
It still has a lot of bugs but it's free and fun to play.
A couple of tips.
Use the arrow keys and right control key to group your weapons. Arrow keys to highlight, RCtrl to select/deselect.
W,A,S,D are movement controls. X to stop. C to center torso to legs.
Use the R key to target.
Changing the controls and key mapping can only be done from the main mechlab menu.
Stay in a group.
Don't chase light mechs.
Don't get caught in the open. (Long range missiles will rain down on you!)
Watch your heat!
Friendly fire isn't!
Mechwarrior Online
- moose42
- Posts: 2004
- Joined: Mon Aug 18, 2008 11:18 pm
Re: Mechwarrior Online
I played the closed beta. I thought it sucked. Hopefully they've fixed A LOT of problems.
Years from now our children and grandchildren living in a 3rd world America will ask "What were you doing on March 21st 2010 and why didn't you stop it?"
--Me
Come check out my blog where I share my crazy sci-fi and fantasy fiction.
Alone: King of One
--Me
Come check out my blog where I share my crazy sci-fi and fantasy fiction.
Alone: King of One
- Yogimus
- Posts: 4922
- Joined: Mon Apr 18, 2011 6:32 am
Re: Mechwarrior Online
I fear they will turn it into a mech shooter, and remove the strategic in favor of the tactical.
- bubblewhip
- Posts: 578
- Joined: Wed Apr 04, 2012 5:20 pm
Re: Mechwarrior Online
LRMs are still broken IMO.
I still maintain that Caustic Vally is the worst map of the bunch, and that LRMs are way too powerful for the amount of skill you require to use it.
I used LBX-AC10 Hunchback and a PPC Raven in the closed beta. Used my funds when they reset it to buy a catapult to see if LRMS were really that imbalanced. They are....
I still maintain that Caustic Vally is the worst map of the bunch, and that LRMs are way too powerful for the amount of skill you require to use it.
I used LBX-AC10 Hunchback and a PPC Raven in the closed beta. Used my funds when they reset it to buy a catapult to see if LRMS were really that imbalanced. They are....
-
- Posts: 546
- Joined: Fri Aug 15, 2008 10:59 pm
Re: Mechwarrior Online
I realized too late that it is a Windows only based game. 
After I had already signed up.

After I had already signed up.
When death is inevitable, style counts.
Survival trumps programming.
Survival trumps programming.
- HTRN
- Posts: 12403
- Joined: Wed Aug 20, 2008 3:05 am
Re: Mechwarrior Online
Hmm, set during the Clan Invasion.. Is clantech available?
HTRN, I would tell you that you are an evil fucker, but you probably get that a lot ~ Netpackrat
Describing what HTRN does as "antics" is like describing the wreck of the Titanic as "a minor boating incident" ~ First Shirt
Describing what HTRN does as "antics" is like describing the wreck of the Titanic as "a minor boating incident" ~ First Shirt
- Kommander
- Posts: 3761
- Joined: Wed Aug 13, 2008 10:13 am
Re: Mechwarrior Online
It's ok Chris. I can often date pictures of WWII infantry by what they are wearing.
- Yogimus
- Posts: 4922
- Joined: Mon Apr 18, 2011 6:32 am
Re: Mechwarrior Online
Heavy Gear > Mechwarrior
... That is all
(Sprays defecate all over thread)
... That is all
(Sprays defecate all over thread)
-
- Posts: 1840
- Joined: Tue Aug 19, 2008 5:04 am
Re: Mechwarrior Online
I played a few of the table game campaigns long ago when we hung around with a FASA designer. As much as I enjoyed the stories and the idea, I could never shake the feeling that a few current (even 15+ years ago) crack US tank groups (with infantry support) and tank killer choppers would make mincemeat out of most of the mechs. The described weapon accuracy _sucked_. "We still have FTL travel, sorta, landing craft, and FTL comms, expensive, but we can't make a guided missile worth caca."
That and when the computer versions came out they were all pc/windows. Blech.
That and when the computer versions came out they were all pc/windows. Blech.
- HTRN
- Posts: 12403
- Joined: Wed Aug 20, 2008 3:05 am
Re: Mechwarrior Online
There's actually a fanfic roundrobin of Tom Clancy's Earth ISOT'd into the Battletech Universe. And proceed to upset the applecart.
There's been a few things postulated, and actually based on game mechanics and descriptions provided by designers..
1)Computing: Their history diverged - instead of focusing on Silicon, it focused on Quantum computing. Hence some of the odd numbers(IE 1 ton computers, that do tasks that are flat out impossible.
2)Armor is much tougher. So instead of 1 round kills, you have to chew through it. To put it in perspective, a Otobreda 76mm cannon would be considered an AC/5.
3)Battletech Explosives are better than ours.
4)ECM, and ECCM got ridiculous, so alot of went back to eyeball mk 1, also they never had developed the kind of cheap, lethal guidance packages we now have, because of the computing issue mentioned above.
There's been a few things postulated, and actually based on game mechanics and descriptions provided by designers..
1)Computing: Their history diverged - instead of focusing on Silicon, it focused on Quantum computing. Hence some of the odd numbers(IE 1 ton computers, that do tasks that are flat out impossible.
2)Armor is much tougher. So instead of 1 round kills, you have to chew through it. To put it in perspective, a Otobreda 76mm cannon would be considered an AC/5.
3)Battletech Explosives are better than ours.
4)ECM, and ECCM got ridiculous, so alot of went back to eyeball mk 1, also they never had developed the kind of cheap, lethal guidance packages we now have, because of the computing issue mentioned above.
HTRN, I would tell you that you are an evil fucker, but you probably get that a lot ~ Netpackrat
Describing what HTRN does as "antics" is like describing the wreck of the Titanic as "a minor boating incident" ~ First Shirt
Describing what HTRN does as "antics" is like describing the wreck of the Titanic as "a minor boating incident" ~ First Shirt