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Monter Hunter International RPG Kickstarter
Posted: Tue Oct 02, 2012 12:09 am
by Jered
Re: Monter Hunter International RPG Kickstarter
Posted: Tue Oct 02, 2012 12:56 am
by Jericho941
Somebody already paid three grand to be an actual character.
Re: Monter Hunter International RPG Kickstarter
Posted: Tue Oct 02, 2012 1:01 am
by Highspeed
If I win the lottery between now and November you'll all be characters

Re: Monter Hunter International RPG Kickstarter
Posted: Tue Oct 02, 2012 1:16 am
by Highspeed
I'm definitely going to put MHI on my ' learning to like fiction' list - I've read some sample chapters of ( I think ) the first novel and I was quite impressed by his sense of humour.
Re: Monter Hunter International RPG Kickstarter
Posted: Tue Oct 02, 2012 1:32 am
by skb12172
Meh, Moose 42 made me a redshirt character in "Zombies or Infected?". I died a heroic death, saved a beautiful young woman, and didn't have to pay a dime to do it!

Re: Monter Hunter International RPG Kickstarter
Posted: Tue Oct 02, 2012 3:16 am
by AZMARK
Highspeed wrote:I'm definitely going to put MHI on my ' learning to like fiction' list - I've read some sample chapters of ( I think ) the first novel and I was quite impressed by his sense of humour.
Definately get his books. Sense of humor, his latest book involved a peculiur matinence practice for the Hind-D series airframe.
[spoiler]Large hammer, a live chicken[/spoiler]
Re: Monter Hunter International RPG Kickstarter
Posted: Tue Oct 02, 2012 5:44 am
by Jericho941
My copy hasn't arrived yet.
Contributed to the Kickstarter.
It's okay. I couldn't be a proper character unless someone could write a proper venting of rage accompanied with numerous explosions, machine gun fire, and a roar of, "Fix the problems? I'll fix all the problems!"
Re: Monter Hunter International RPG Kickstarter
Posted: Tue Oct 02, 2012 4:44 pm
by Mike OTDP
The question is, will there be a supply of adventure modules?
Seriously, most RPGs founder on the supply of adventure modules. D&D (in its various forms) has done well in this regard. I've written a fair amount of material for various gaming groups...and it's damned hard work. Good game concept and mechanics are fine, but the real key to economic viability is a steady supply of modules.