Things I Learn From Video Games
Posted: Mon Jan 16, 2012 6:15 pm
Been playing Call of Duty's latest offering the last few day and figured that I would share a few things that I learned about guns from this video game and video games in general.
The World According to Call of Duty.
Clips: Super easy to reload to capacity with loose rounds while in combat.
Shotguns: Unstoppable death machines that one does not really have to aim, unless the target is over ten feet away in which case they are useless.
Recoil: Huh?
Pistols: Reliable medium to long range weapons.
Bullet Drop: What's that?
Aiming: Ok, but not really nessessary.
Sighting in a Weapon: Never heard of it.
Getting Shot: Mildly inconveniant.
Cover: Something pansies use.
Logistics: F$#k Logistics!
Those are the ones from the top of my nead, I am sure that there are more that I am forgetting.
The World According to Call of Duty.
Clips: Super easy to reload to capacity with loose rounds while in combat.
Shotguns: Unstoppable death machines that one does not really have to aim, unless the target is over ten feet away in which case they are useless.
Recoil: Huh?
Pistols: Reliable medium to long range weapons.
Bullet Drop: What's that?
Aiming: Ok, but not really nessessary.
Sighting in a Weapon: Never heard of it.
Getting Shot: Mildly inconveniant.
Cover: Something pansies use.
Logistics: F$#k Logistics!
Those are the ones from the top of my nead, I am sure that there are more that I am forgetting.