Jericho941 wrote:
As... "sexy" as the notion of ammo commonality is, I have no intention of letting any of my weapons break. If there's one thing my limited forms of simulation have taught me, it's that when your primary and secondary (and tertiary?) eat the same ammo, your ability to launch bullets dissipates faster as you employ both. Or you only employ one, but after you've been put into a position where you need to fight your way back to your primary, you've already burned through your primary's ammo in the process.
None of that makes any sense.
You're completely ignoring the case where you use various weapons more (and less) than you expected, leaving you with no ammo for the weapons that turn out to be convenient and useful, but lots of ammo for the weapon that just hasn't turned out to be practical or useful for your needs.
And your 'simulations' are no doubt gaming. Stop to think for a second in real life you wouldn't have the gaming scenario of 'hard limits of how many rounds of each of X Y and Z type ammo you could carry, so it's best to maximize your effective ammo capacity by having one each of X Y and Z weapons, and having 2 X weapons would lead you to burn through your (fixed maximum amount) X ammo in half the time'. And assuming that translates to real life is, frankly, moronic.
Replacing a pistol and carbine in different calibers with a .44 revolver and a .44 carbine lets.you, instead of carrying say 10lbs of dedicated pistol ammo and 10lbs of dedicated carbine ammo you could carry 20lbs of .44 ammo. And, referring back to my first paragraph, you know all 20lbs of that ammo will be useful.
Maybe we're just jaded, but your villainy is not particularly impressive. -Ennesby
If you know what you're doing, you're not learning anything. -Unknown
Sanity is the process by which you continually adjust your beliefs so they are predictively sound. -esr