Virtual Blade?

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toad
Posts: 2528
Joined: Wed Aug 20, 2008 5:00 pm

Virtual Blade?

Post by toad » Wed Jun 13, 2012 2:31 am

http://www.kickstarter.com/projects/260688528/clang

I don't know quite what to think about this? I'd like to Wi this more than I would a first person shooter but trying to duplicate balance and inertia feel??

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Erik
Posts: 3426
Joined: Mon Aug 18, 2008 5:36 pm

Re: Virtual Blade?

Post by Erik » Thu Jun 14, 2012 9:53 am

toad wrote:http://www.kickstarter.com/projects/260688528/clang

I don't know quite what to think about this? I'd like to Wi this more than I would a first person shooter but trying to duplicate balance and inertia feel??
I guess it depends on how you make it. The easiest solution would be to have a "real" dummy sword, but I think that would be impractical indoors. But adding weight to the control handle would make it fairly realistic. If the weight and the balance is similar to a real sword, I think it might get fairly close to handling the real thing even without a longer blade..?
"Life is tough, but it's tougher if you're stupid."
John Wayne

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